Is there a way to prevent z-fighting of planar instances generated using Geometry Nodes? Random distance doesn't space my planes far enough apart from each other. Maybe there is a way to implement Poisson Disc distribution for the Z axis? Or maybe there is a way to space instances *equally* on the Z axis? The black spots are the result of planes z-fighting: <img src="https://i.sstatic.net/ybwuJ.jpg" width="512"/> Here is the node setup, which I modified from [an answer by Hulifier](https://blender.stackexchange.com/a/265039/2952): [![Geometry Nodes setup for billboard particle style instances][1]][1] This area is probably the place to pay the most attention to: [![Nodes that determine height][2]][2] [<img src="https://blend-exchange.com/embedImage.png?bid=jZA74J9k" />](https://blend-exchange.com/b/jZA74J9k/) [1]: https://i.sstatic.net/9mo4p.jpg [2]: https://i.sstatic.net/kkOnr.png