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I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 .

When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the sphere.

I need to have the image projected onto the first surface the camera encounters while projecting, and then not appearing anywhere else.

image

cam map face

other side

I could bake the UV cam map modifiers and tweak the face islands ; I could also duplicate the sphere, set an alpha channel, delete the faces where the second projection appears, and have them on top of the over to work around the issue.

But if there's a way to have it projected on the front of the sphere and stop right there without further work, it would be great and help me a lot.

Blend scene :

I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 .

When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the sphere.

I need to have the image projected onto the first surface the camera encounters while projecting, and then not appearing anywhere else.

image

cam map face

other side

I could bake the UV cam map modifiers and tweak the face islands ; I could also duplicate the sphere, set an alpha channel, delete the faces where the second projection appears, and have them on top of the over to work around the issue.

But if there's a way to have it projected on the front of the sphere and stop right there without further work, it would be great and help me a lot.

I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 .

When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the sphere.

I need to have the image projected onto the first surface the camera encounters while projecting, and then not appearing anywhere else.

image

cam map face

other side

I could bake the UV cam map modifiers and tweak the face islands ; I could also duplicate the sphere, set an alpha channel, delete the faces where the second projection appears, and have them on top of the over to work around the issue.

But if there's a way to have it projected on the front of the sphere and stop right there without further work, it would be great and help me a lot.

Blend scene :

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Dear Blender community,

Quick question from a Paris based 3D freelancer :)

I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 .

When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the sphere.

I need to have the image projected onto the first surface the camera encounters while projecting, and then not appearing anywhere else.

Below are screenshots depicting this. image

cam map face

other side

I could bake the UV cam map modifersmodifiers and tweak the face islands ; I could also duplicate the sphere, set an alpha channel, delete the faces where the second projection appears, and have them on top of the over to work around the issue.

But if there's a way to have it projected on the front of the sphere and stop right there without further work, it would be great and help me a lot.

Thank you for your time and attention :)

Dear Blender community,

Quick question from a Paris based 3D freelancer :)

I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 .

When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the sphere.

I need to have the image projected onto the first surface the camera encounters while projecting, and then not appearing anywhere else.

Below are screenshots depicting this. image

cam map face

other side

I could bake the UV cam map modifers and tweak the face islands ; I could also duplicate the sphere, set an alpha channel, delete the faces where the second projection appears, and have them on top of the over to work around the issue.

But if there's a way to have it projected on the front of the sphere and stop right there without further work, it would be great and help me a lot.

Thank you for your time and attention :)

I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 .

When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the sphere.

I need to have the image projected onto the first surface the camera encounters while projecting, and then not appearing anywhere else.

image

cam map face

other side

I could bake the UV cam map modifiers and tweak the face islands ; I could also duplicate the sphere, set an alpha channel, delete the faces where the second projection appears, and have them on top of the over to work around the issue.

But if there's a way to have it projected on the front of the sphere and stop right there without further work, it would be great and help me a lot.

Source Link

CAMERA MAPPING : image shows up on front and back of object

Dear Blender community,

Quick question from a Paris based 3D freelancer :)

I need help figuring out a specific behaviour of the Camera Mapping process in Blender 2.93.1 .

When projecting an image on a closed volume, such as a sphere, the image appears on both sides of the sphere.

I need to have the image projected onto the first surface the camera encounters while projecting, and then not appearing anywhere else.

Below are screenshots depicting this. image

cam map face

other side

I could bake the UV cam map modifers and tweak the face islands ; I could also duplicate the sphere, set an alpha channel, delete the faces where the second projection appears, and have them on top of the over to work around the issue.

But if there's a way to have it projected on the front of the sphere and stop right there without further work, it would be great and help me a lot.

Thank you for your time and attention :)