Skip to main content
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
Bumped by Community user
added 110 characters in body
Source Link

enter image description hereenter image description here

Hi there, normally I am able to find all the answers on this forum and it got me very far of what I want to realise. However, I wasnt able to find an answer to the following problem.

I created different planes and I want the edges to merge perfectly so it looks like one big plane. In the viewport they look good, but when I render them you see huge gaps (see picture). Initially I wanted to cover up the edges of my flip fluid surface, any tips about that would be very helpful because again huge gaps appear!

In the picture, the middle surface is a flip fluids and the other two are just planes.

Let me know if any additional information is needed, thanks in advance!

enter image description hereenter image description here

Hi there, normally I am able to find all the answers on this forum and it got me very far of what I want to realise. However, I wasnt able to find an answer to the following problem.

I created different planes and I want the edges to merge perfectly so it looks like one big plane. In the viewport they look good, but when I render them you see huge gaps (see picture). Initially I wanted to cover up the edges of my flip fluid surface, any tips about that would be very helpful because again huge gaps appear!

In the picture, the middle surface is a flip fluids and the other two are just planes.

Let me know if any additional information is needed, thanks in advance!

enter image description hereenter image description here

Hi there, normally I am able to find all the answers on this forum and it got me very far of what I want to realise. However, I wasnt able to find an answer to the following problem.

I created different planes and I want the edges to merge perfectly so it looks like one big plane. In the viewport they look good, but when I render them you see huge gaps (see picture). Initially I wanted to cover up the edges of my flip fluid surface, any tips about that would be very helpful because again huge gaps appear!

Let me know if any additional information is needed, thanks in advance!

Make the transition of planes and flip fluids smooth
Source Link

enter image description hereenter image description here

Hi there, normally I am able to find all the answers on this forum and it got me very far of what I want to realise. However, I wasnt able to find an answer to the following problem.

I created different planes and I want the edges to merge perfectly so it looks like one big plane. In the viewport they look good, but when I render them you see huge gaps (see picture). Initially I wanted to cover up the edges of my flip fluid surface, any tips about that would be very helpful because again huge gaps appear!

In the picture, the middle surface is a flip fluids and the other two are just planes.

Let me know if any additional information is needed, thanks in advance!

enter image description here

Hi there, normally I am able to find all the answers on this forum and it got me very far of what I want to realise. However, I wasnt able to find an answer to the following problem.

I created different planes and I want the edges to merge perfectly so it looks like one big plane. In the viewport they look good, but when I render them you see huge gaps (see picture). Initially I wanted to cover up the edges of my flip fluid surface, any tips about that would be very helpful because again huge gaps appear!

In the picture, the middle surface is a flip fluids and the other two are just planes.

Let me know if any additional information is needed, thanks in advance!

enter image description hereenter image description here

Hi there, normally I am able to find all the answers on this forum and it got me very far of what I want to realise. However, I wasnt able to find an answer to the following problem.

I created different planes and I want the edges to merge perfectly so it looks like one big plane. In the viewport they look good, but when I render them you see huge gaps (see picture). Initially I wanted to cover up the edges of my flip fluid surface, any tips about that would be very helpful because again huge gaps appear!

In the picture, the middle surface is a flip fluids and the other two are just planes.

Let me know if any additional information is needed, thanks in advance!

Source Link

'Blend' in planes to create ocean/lake and also with Flip Fluids surface

enter image description here

Hi there, normally I am able to find all the answers on this forum and it got me very far of what I want to realise. However, I wasnt able to find an answer to the following problem.

I created different planes and I want the edges to merge perfectly so it looks like one big plane. In the viewport they look good, but when I render them you see huge gaps (see picture). Initially I wanted to cover up the edges of my flip fluid surface, any tips about that would be very helpful because again huge gaps appear!

In the picture, the middle surface is a flip fluids and the other two are just planes.

Let me know if any additional information is needed, thanks in advance!