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jachym michal
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Follow up of:

How to remove duplicate verts after spin tool?

How can I add bolts onto an existing mesh? If I create a separate object (as a single bolt) and duplicate it so that it looks like the inner part of the rim (ITALIERI) below:

Rims linkenter image description here

how can I merge them with the existing mesh so that there are no ngons? Additionally, the new vertexes will also inherit the subsurf, right? meaning that each needs an extra edge loop or crease.

Follow up of:

How to remove duplicate verts after spin tool?

How can I add bolts onto an existing mesh? If I create a separate object (as a single bolt) and duplicate it so that it looks like the inner part of the rim (ITALIERI) below:

Rims link

how can I merge them with the existing mesh so that there are no ngons? Additionally, the new vertexes will also inherit the subsurf, right? meaning that each needs an extra edge loop or crease.

Follow up of:

How to remove duplicate verts after spin tool?

How can I add bolts onto an existing mesh? If I create a separate object (as a single bolt) and duplicate it so that it looks like the inner part of the rim (ITALIERI) below:

enter image description here

how can I merge them with the existing mesh so that there are no ngons? Additionally, the new vertexes will also inherit the subsurf, right? meaning that each needs an extra edge loop or crease.

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Sebi
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Adding meshes onto an existing mesh

Follow up of:

How to remove duplicate verts after spin tool?

How can I add bolts onto an existing mesh? If I create a separate object (as a single bolt) and duplicate it so that it looks like the inner part of the rim (ITALIERI) below:

Rims link

how can I merge them with the existing mesh so that there are no ngons? Additionally, the new vertexes will also inherit the subsurf, right? meaning that each needs an extra edge loop or crease.