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gandalf3
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How can I make the base of the pyramid coplanar to (smooshed up against, so they are flat against each other) the slanted face of the wedge (pictured below)?

enter image description here

  1. The objects and their origins need to stay the same.

  2. If all of the pictured geometry were part of one object, and #1 was not a requirement, how could this be achieved? (If this were a mesh level transformation instead of an object level transformation)

How can I make the base of the pyramid coplanar to (smooshed up against, so they are flat against each other) the slanted face of the wedge (pictured below)?

enter image description here

  1. The objects and their origins need to stay the same.

  2. If all of the pictured geometry were part of one object, and #1 was not a requirement, how could this be achieved? (If this were a mesh level transformation instead of an object level transformation)

How can I make the base of the pyramid coplanar to (smooshed up against, so they are flat against each other) the slanted face of the wedge (pictured below)?

enter image description here

  1. The objects and their origins need to stay the same.

  2. If all of the pictured geometry were part of one object, and #1 was not a requirement, how could this be achieved? (If this were a mesh level transformation instead of an object level transformation)

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Smooshing faces against each other: Making features coplanar, while preserving surrounding geometry

How can I make the base of the pyramid coplanar to (smooshed up against, so they are flat against each other) the slanted face of the wedge (pictured below)?

enter image description here

  1. The objects and their origins need to stay the same.

  2. If all of the pictured geometry were part of one object, and #1 was not a requirement, how could this be achieved? (If this were a mesh level transformation instead of an object level transformation)