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I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this:n-gons in question are around the outer edge of the outer circle and in the center of the lens

(n-gons in question are around the outer edge of the outer circle and in the center of the len)

When I try to apply a subsurf modifier to any degree, I get crazy distortion like this: enter image description here

My only thought as to what could be causing this is that the mesh isn't all quads, so I tried using a remesh modifier, but only got high-enough quality results at around octree 9 or 10, far higher of a resolution than I want to deal with when render time comes along.

Is there any way short of manual retopo that I can stop the subsurf from freaking out over the n-gons?

Any and all help is appreciated. Thanks in advance for your time.

EDIT 1: I'm running Blender 2.8 Beta, so if all else fails I'm prepared to accept that this might just be a bug, in which case I'll start over in 2.79.

EDIT 2: So I fixed the problem through manual retopology, but I'm still interested in hearing if anybody knows a faster way to do this for future projects. Thanks!

I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this:n-gons in question are around the outer edge of the outer circle and in the center of the lens

(n-gons in question are around the outer edge of the outer circle and in the center of the len)

When I try to apply a subsurf modifier to any degree, I get crazy distortion like this: enter image description here

My only thought as to what could be causing this is that the mesh isn't all quads, so I tried using a remesh modifier, but only got high-enough quality results at around octree 9 or 10, far higher of a resolution than I want to deal with when render time comes along.

Is there any way short of manual retopo that I can stop the subsurf from freaking out over the n-gons?

Any and all help is appreciated. Thanks in advance for your time.

EDIT: I'm running Blender 2.8 Beta, so if all else fails I'm prepared to accept that this might just be a bug, in which case I'll start over in 2.79.

I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this:n-gons in question are around the outer edge of the outer circle and in the center of the lens

(n-gons in question are around the outer edge of the outer circle and in the center of the len)

When I try to apply a subsurf modifier to any degree, I get crazy distortion like this: enter image description here

My only thought as to what could be causing this is that the mesh isn't all quads, so I tried using a remesh modifier, but only got high-enough quality results at around octree 9 or 10, far higher of a resolution than I want to deal with when render time comes along.

Is there any way short of manual retopo that I can stop the subsurf from freaking out over the n-gons?

Any and all help is appreciated. Thanks in advance for your time.

EDIT 1: I'm running Blender 2.8 Beta, so if all else fails I'm prepared to accept that this might just be a bug, in which case I'll start over in 2.79.

EDIT 2: So I fixed the problem through manual retopology, but I'm still interested in hearing if anybody knows a faster way to do this for future projects. Thanks!

Version of Blender included.
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Freaky subdivision with n-gons (2.8)

I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this:n-gons in question are around the outer edge of the outer circle and in the center of the lens

(n-gons in question are around the outer edge of the outer circle and in the center of the len)

When I try to apply a subsurf modifier to any degree, I get crazy distortion like this: enter image description here

My only thought as to what could be causing this is that the mesh isn't all quads, so I tried using a remesh modifier, but only got high-enough quality results at around octree 9 or 10, far higher of a resolution than I want to deal with when render time comes along.

Is there any way short of manual retopo that I can stop the subsurf from freaking out over the n-gons?

Any and all help is appreciated. Thanks in advance for your time.

EDIT: I'm running Blender 2.8 Beta, so if all else fails I'm prepared to accept that this might just be a bug, in which case I'll start over in 2.79.

Freaky subdivision with n-gons

I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this:n-gons in question are around the outer edge of the outer circle and in the center of the lens

(n-gons in question are around the outer edge of the outer circle and in the center of the len)

When I try to apply a subsurf modifier to any degree, I get crazy distortion like this: enter image description here

My only thought as to what could be causing this is that the mesh isn't all quads, so I tried using a remesh modifier, but only got high-enough quality results at around octree 9 or 10, far higher of a resolution than I want to deal with when render time comes along.

Is there any way short of manual retopo that I can stop the subsurf from freaking out over the n-gons?

Any and all help is appreciated. Thanks in advance for your time.

Freaky subdivision with n-gons (2.8)

I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this:n-gons in question are around the outer edge of the outer circle and in the center of the lens

(n-gons in question are around the outer edge of the outer circle and in the center of the len)

When I try to apply a subsurf modifier to any degree, I get crazy distortion like this: enter image description here

My only thought as to what could be causing this is that the mesh isn't all quads, so I tried using a remesh modifier, but only got high-enough quality results at around octree 9 or 10, far higher of a resolution than I want to deal with when render time comes along.

Is there any way short of manual retopo that I can stop the subsurf from freaking out over the n-gons?

Any and all help is appreciated. Thanks in advance for your time.

EDIT: I'm running Blender 2.8 Beta, so if all else fails I'm prepared to accept that this might just be a bug, in which case I'll start over in 2.79.

Source Link

Freaky subdivision with n-gons

I'm modeling a GoPro camera, and am using circular n-gons to make a set of nested depressions for the lens. The model without subsurf looks like this:n-gons in question are around the outer edge of the outer circle and in the center of the lens

(n-gons in question are around the outer edge of the outer circle and in the center of the len)

When I try to apply a subsurf modifier to any degree, I get crazy distortion like this: enter image description here

My only thought as to what could be causing this is that the mesh isn't all quads, so I tried using a remesh modifier, but only got high-enough quality results at around octree 9 or 10, far higher of a resolution than I want to deal with when render time comes along.

Is there any way short of manual retopo that I can stop the subsurf from freaking out over the n-gons?

Any and all help is appreciated. Thanks in advance for your time.