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CodingGuru
  • Member for 7 years, 11 months
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Create island mesh grid with drawn vertices?
I believe this is an issue with Unity 3D rather than Blender, as Unity has a 64k vertex limit for one mesh. So I simply lowered the vert count. Thanks for all your help!
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Create island mesh grid with drawn vertices?
added 188 characters in body
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Create island mesh grid with drawn vertices?
Actually, they are still importing in Unity 3D as separate pieces still for some reason. Screenshot attached to the main thread.
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Create island mesh grid with drawn vertices?
That was it. Thank you very much! This was so helpful. I greatly appreciate it!
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Create island mesh grid with drawn vertices?
This works perfectly and as desired, but when I import into Unity 3D, it's showing strangely as two separate meshes and the faces are a bit messed up. Is there a way in blender to ensure it's all combined back into one single mesh?
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Create island mesh grid with drawn vertices?
@MrZak It appears the problem was the surface was too flat. So I extruded it upwards and the remesh modifier properly recalculated the topology. Thanks!
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Create island mesh grid with drawn vertices?
@MrZak When I add the remesh modifer, I don't see it making any changes. Any idea?
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Texture Painting Showing Triangle Shapes
@CraigDJones Yes, even with a solid color it shows the shape. Even though the topology is flat. It does not do it in all areas.
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Painted Texture Not Rendering
@LukeD Oh goodness. That was it. If you move this to an answer I will accept it. Thank you so much!
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