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Transforms modify the scale, translation, rotation, and shear of a mesh or object

3 votes

Get the location in world coordinates of a bone's head and tail while in pose mode

The answer by @David does not look okay to me. I might be wrong. The context.active_pose_bone.tail gives us location with respect to the parent bone. The context.active_pose_bone.tail_local will giv …
Rohit Davas's user avatar