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The camera is an object which defines a point of view in 3D space for the context of rendering. The camera also has settings for depth of field (DoF) and other effects/settings real cameras have.

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How to rotate the camera around an object and then zoom?

I followed this approach for animating the camera around an object. Once the rotation is done, how to zoom or translate the camera toward another location on the scene ? … I did not find any easy way since the camera is linked to the empty frame. Is it possible to change its relations and constraints using key-frames ? …
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