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A shader is a computer program that is used to do shading, texturing, special effects or post-processing. Shader nodes specifically refer to the nodes used to create shaders for Cycles, but this tag can be used for other shaders as well.

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Transparent BSDF with a sine wave

I'm using 2 transparency shaders, one set to fully transparent and the other set to fully black and blending them with a factor which varies with X position such that we should be getting sinusoidal waves … am I using the right shaders? are there parameters of the shaders I neglected? …
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