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An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Armature rig with mirrored object without applying mirror modifier

I now want to add an armature without applying the mirror modifiers. … I know that I can create vertex groups, (named the same as the bones) with .L and .R and then add an Armature modifier, but this gets very tedious since I have lots of small individual parts, and I need …
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