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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Weight paint problem
I'm fairly new to using Blender and have been able to understand most issues on my own but I can't find an answer with this one.
When I weight paint my mesh's (body, mouth, teeth, etc.) they weigh …