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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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how to add siding to exterior of building

If I have a building and the walls are one object, is it possible to make the front exterior wall have a stone texture and the back exterior wall horizontal metal siding, for example? Likewise on an i …
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