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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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Exporting materials [duplicate]

I have an object that has materials but no texture. I am trying to export the materials as a PNG for a game I'm building. …
Spencer McGee's user avatar
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UV export problem

My problem is that when I export it as a .OBJ I need the textures/materials and to be saved a .PNG to drop into a game engine. … I have tried to bake the materials onto a new image to then use a texture but when I do it comes out half black and not filled in. Any help or clarification is greatly appreciated. …
Spencer McGee's user avatar