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Use this tag for questions about the placement of the object origin, or about the origin in the various coordinate systems such as local and world.
8
votes
Exporting to Unity - Origin problems
I had the exact same problem, but for me the origin in Unity was always the center of the part.
It turns out that there's a setting in Unity that determines how the axes are shown for the part. … When I clicked "Center" it changed to "Pivot" and then the axes were shown from the same location as I had set the part origin in Blender. …