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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.
1
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Where are my UV coordinates!
I discovered the problem!
I needed to to undo the tangle of my shader nodes and leave the normal map as the only thing connected to the normal node of the principled shader. Then it stopped freaking …
1
vote
1
answer
94
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Where are my UV coordinates!
NEW INFO
It seems that the UV coordinates show & are editable on only one of the six textures present in the blend file. …