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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

1 vote

Where are my UV coordinates!

I discovered the problem! I needed to to undo the tangle of my shader nodes and leave the normal map as the only thing connected to the normal node of the principled shader. Then it stopped freaking …
R Kyle Butler's user avatar
1 vote
1 answer
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Where are my UV coordinates!

NEW INFO It seems that the UV coordinates show & are editable on only one of the six textures present in the blend file. …
R Kyle Butler's user avatar