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A network is a set of computers and the connections between them. Blender allows you to easily harness multiple computers' processing power by setting up a "render farm" over a network.
4
votes
Accepted
How to use baked fluid with network render?
Another way to do a network render:
All machines need access to the blendfile and any external data (textures, fluid sim caches, etc.) …
3
votes
Accepted
How to join multiple multilayer exr files into a png/animation in blender?
Usually with exr files one wishes to use extra data stored in them (various render passes, depth buffer information, etc.) to apply the finishing touches to the output after the render is complete. Ev …
5
votes
How can Blender automatically update a 3d model from a changing network file
Old question I know, but I've written an addon for 2.9 which, in combination with a networked filesystem and assuming the model is in .blend format, should be able to achieve this:
https://github.com/ …
2
votes
Cycles Netrender Returning Black
I don't know how to fix your problem with netrender, but a possible alternative method you could use is to tell each server to write to a shared directory, enable Placeholders and disable Overwrite.
…
5
votes
Accepted
Is the Network Render addon able to render with openGL?
Cycles Netrender Returning Black
How to use baked fluid with network render? …