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A heightmap is a raster image. Each pixel of the map stores values, such as surface elevation data. Blender uses height maps in materials through image textures as a way of faking (bump map) or producing (displacement) displacement using the material, along with other uses. Use this tag for questions about the use of heightmaps in Blender.

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Which color space should I use for 16-bit maps?

Many people recommend using 16-bit images for displacement and normal maps. If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay? Does …
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