Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
A heightmap is a raster image. Each pixel of the map stores values, such as surface elevation data. Blender uses height maps in materials through image textures as a way of faking (bump map) or producing (displacement) displacement using the material, along with other uses. Use this tag for questions about the use of heightmaps in Blender.
2
votes
1
answer
3k
views
Which color space should I use for 16-bit maps?
Many people recommend using 16-bit images for displacement and normal maps.
If I want to create my own displacement maps in, say, Photoshop, which color space should I use? Is 16-bit sRGB okay?
Does …