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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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DOF in cycle render shows in solid view but not in render

The size of your block must be huge, so small f stop would mean a lot, imagine changing f stop and trying to get blur over 2 buildings, the 1st building itself would blur just after your set focal len …
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