Questions tagged [depth-of-field]

Depth of Field (DoF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp when using a lens based camera, although the term is commonly used to simply refer to the presence of unfocused areas.

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27 views

(EEVEE) Can't get Depth Of Field to focus on one object! (.Blend file included)

i'm currently having a huge problem where i cant seem to make the camera focus on only one object, i want it to focus on the rabbit character: https://i.gyazo.com/8a12c2843f8448bd6b2120e10753aa2e.gif ...
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Swirly bokeh like that of a Helios 44m 2/58?

I recently discovered the Helios 44m, a lense which produces some awesome swirly bokeh effect unlike anything else I've seen. I can't get one for myself, but I was wondering if there's a way to ...
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Dynamic occlusion-based target object for DOF

Is there a way (during animations) to have a Depth Of Field target calculated dynamically, based on the first occlusion plane that rays shooting from the centre point of the camera encounter? This as ...
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1answer
21 views

Custom Depth of Field in User Perspective view?

Hello is it possible to set different Depth of Field when editing 3D model in Perspective view? Not in rendering.
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141 views

Depth of Field on glossy surfaces (cycles)

I have made a scene in Blender where there is a glossy ball on an icy lake. I noticed that there is no Depth of Field on the reflection of the ball. I could add a fake Depth of Field in post-...
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20 views

Getting consistent image with distributed rendering

I have a homemade render farm that I cobbled together out of several retired PCs. My script splits the image into several slices, sends each slice to a node (6 slices for 6 nodes) and then combines ...
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27 views

How do I view the focal planes of the depth of field?

Is there any way to view the focal planes of the depth of field? I know you can use Viewport Display -> Limits which provides a zero-thickness crosshair (yellow)...
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1answer
43 views

Problem with depth of field in specular reflection

The reflection is not correct in the bottom. As you can see everything around it is blurred, except for the reflection of the railing. How do I fix this? I'm using 2.8 and cycles for rendering.
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1answer
164 views

How to make a cell?

I am realtively new to Blender. I want to make an animation of a cell, but I don't know how to set up the nodes for that. I would like to have a microscope-effect, with a prism-like refraction on ...
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46 views

How to blur only the foreground?

like in photography I would like to have a blurry foreground and the rest of my scene focused to infinity (including the world background), I was unable to get this effect using the Depth of Field ...
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36 views

Blender 2.8 Eevee Depth of field with particles

Depth of field with my particle system is showing a halo of shallow depth of field around my particles with the actual particle in sharp focus. Like it's rendering both the depth of field and the ...
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1answer
69 views

Can cycles render motionblur and dof at the same time in 2.80?

I'm trying to wrap my head around this. I've got a simple scene with some falling cubes which I'd like to render in cycles. When I activate motion-blur, it renders with motion-blur without a problem. ...
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821 views

Depth of field in EEVEE not focusing on selected object, works fine in cycles

I can't wrap my head around this. For some reason, no matter how much I try, I can't get the depth of field setting to do anything but make my entire shot blurry. My goal here is to have the F/C in ...
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65 views

Surface rendered with a different blur frame by frame

I'm using Blender 2.79 to render an animation. While many frames look consistent, every three or four frames, a series of frames crop up where a surface is rendered differently than the rest, often ...
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1answer
61 views

Increase the length of the z-buffer [duplicate]

I am using the examples already given here, i.e. Convert depth/z value to RGBA The problem I am facing here is to increase the depth. If one sees clearly a blue pattern starts from a close distance ...
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85 views

Eevee Depth of Field causes weird clipping

Depth of field used to work on my setup before, but now suddenly it's broken in Eevee. Cycles still works, but in Eevee the depth of field causes weird "clipping" and the out of focus areas are ...
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71 views

Depth of Field not focus on single object

With the depth of Field i try to focus on my mesh (robot) but i can't. The background (books) are blur. I want to blur the globe to the left side. I just want to focus the robot that's it. The setting ...
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408 views

Eevee - Depth of field problem

When I have depth of field enabled in Eevee, I got a problem in the rendering of my flag : I first tought that I add to tighten the edges of my mesh because of the subsurf but it doesn't change ...
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61 views

Separate Red And Blue When Blurred

I want my depth of field to be separated like this
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229 views

Custom Bokeh Shapes

I'm trying to make a Bokeh background like this: I've got the Bokeh in blender with a particle system copying a sphere that has an emission modifier. I'm using the depth of field to blur out the ...
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2answers
1k views

Blender 2.8 Eevee depth of field “geometry clipping” issue

I have a problem with strange depth of field artifacts in Eevee on my Mac Pro (tech specs on the pictures below). It looks like everything is what it should be. defocused is cliped by the camera (but ...
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2answers
1k views

Why is my render blurry?

In the camera settings I didn't set anything regarding Depth of Field but it is still really blurry. I have bump maps included in the sofa, curtains, floor but none is visible because of the ...
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1answer
231 views

Rendering depth of field through transparent objects in blender render

i’m New to blender and I’ve had a dabble with rendering bokeh. I have made this image with transparent orange blobs in blender render using refocus node. In the image the orange blob is in the ...
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3answers
124 views

Rotated Gradient Blur in Compositor

I have a rendered image (actually sequence of images) and want to 'fake' a depth of field in the compositor by using a blur, or a defocus. My preconceived notion was that I should produce a gradient ...
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1answer
1k views

DOF with a mirror?

I am working on a Medusa scene where she is staring into a mirror. We are looking at her from behind, looking into the mirror. I want to use DOF, However if you look closely the mirror is completely ...
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1answer
88 views

Volumetric haze is showing through solid objects when 'stacked'

I have my whole scene contained in a big cube, and the cube's shader has both volume scatter and volume absorption (which are mixed with an add shader). So the whole scene has haze. Then, where ...
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102 views

How to make the background of rendered depth image black?

So I am trying to render color and depth image at the same time. The color image for the scene is: As you can see, the background of this image is purely black. I want to have black background as ...
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445 views

Distance of HDRi backgrounds

Almost 90% of the time I light my scenes with an HDRi background. Is there a way to control the virtual distance of the background image so I can control bokeh and blurriness of the image when using ...
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1answer
150 views

How to reduce noise [duplicate]

enter link description here after enabling depth of field i faced with problem of noise. Metal objets especially looks very bad. How to fix it?
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87 views

Defocus Node acting weird with blurred foreground. Fix?

I'm working on an animation, and in this particular scene, I have a close up of a naval gun turret. I wanted to focus on the middle gun, but the defocus node gives me trouble. In the image below, I ...
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658 views

Depth of field in viewport and render different

I've same values for depth of field for viewport and render but I'm getting different results. This is depth of field correctly working in viewport, this is the aim: This is what I get after ...
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1answer
570 views

Get a full numeric z-depth from a rendered image

I know this issue has been mentioned before but I looked at all similar questions and did not find my exact answer. So here is my problem: I need to get a full depth map of my render. I mean the ...
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65 views

split up and render depth slices (for extreme dof)

I'm doing a particle simulation of fire embers swirling around, to be matched up to a filmed plate. The plate has a very shallow depth of field, which creates a problem when comping it in. It takes ...
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245 views

Change DOF Focal point in Compositor

Greetings to everyone from Chile! I am submerging in Blender world since a few week and probably I am dragging a little inertia habit from Nuke and After Effects trying to composing DOF from a ...
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1answer
75 views

Material pass and DoF don’t match

I’m doing an enormous render for a poster and I have an image with pretty shallow depth of field. I’m trying to make a material pass so I can play with colors when compositing, but I can’t get the DoF ...
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43 views

Represent “objects' field of view”

I have the following scenario: a model placed on the center and a plane beneath it. There is also a top view camera. When rendering: I have created four spherical gradients that depend on the ...
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180 views

DOF not working in Orthogonal view

I am currently using an orthographic camera in my scene, and I tried to used the camera DOF effect and to my surprise, it didn't work, or perhaps I couldn't make it work. I tried to make the camera ...
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2answers
414 views

DOF in cycle render shows in solid view but not in render

Hi I'm rather new to blender and have seen a lot of tutorials now on Youtube and done a thorough research here on the topic Depth of Field. I also created the first renders but have a problem applying ...
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1answer
11k views

How do I set focus range?

I know about depth of field but I have no clue how to set it to my liking. Is there an add-on for those of us who aren't camera savvy about adjusting focus? Like a visual line to show what is in ...
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1answer
868 views

Missing Mist and Z in render layers

I'm Really Confused, There is no Z and Mist under Render layers, I tried clicking what I could and still no clue why they are not there. I'm trying to put mist in the Simulation.
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55 views

Does the Z pass works with OpenEXR?

the Defocus (with use Z buffer checked) works perfectly with a render layer node (tested on one frame per time). however when i rendered the whole sequence as an OpenEXR (Multilayer or not) and ...
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1answer
77 views

How to locate object parts of rigged object visible in camera

I'm pretty new to blender. Currently I work in animate a rigged character, and render the depth for a computer vision project. My scene consist of some walls, floor, random objects and a human ...
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2answers
2k views

How to create real tilt-shift lens blur in Blender?

I basically want to rotate the DoF-Plane just as a real tilt-shift lens does, so that the depth influences the blur and not a gradient. Is there a way to recreate this effect in blender?
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1answer
123 views

Why is the DOF check box in BGE gray?

I know there may be a very simple answer, but I'm still kinda new at Blender's Game Engine and was wondering if I don't have something checked in the "addons" area that will enable the DOF check box ...
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2answers
516 views

How do I change the DoF settings of the active camera using python?

I want to change the DoF distance of the active camera in a scene using a script. So far I have written: ...
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2answers
573 views

Any recommendations for animating the f-stop depth of field properly when moving the camera around a scene?

In the render window the changing depth of field works when the camera is animated but it does not render that way. We are stumped. Basically here is what is going on. I setup an animation with some ...
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1answer
112 views

How do you make grouped objects a focus point without moving the camera?

In my blend, I am trying to focus on a pile of doughnuts and then focus on them. While doing this, blurring the background and the side windows without losing some of the detail on them but making ...
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0answers
475 views

Blender Rendered viewport is different from the rendered image in Cycles

I have this scene: It's basically a bunch of particles that have an emission shader. The camera is using depth of field and gives this results using the rendered viewport: But When I render the ...
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1answer
738 views

Bokeh - From Horizontal to Vertical

Hi guys I want my camera to display vertical bokeh stretch instead of horizontal. The rotation option in DOF settings of camera, doesnt rotate the bokeh. Horizontal stretched bokeh (low res render ...
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1answer
599 views

Set and display correct Z depth values Blender render

I have an object in my scene and I wonder how I can render it so that each pixel will have the distance from the camera in metrics unit? where the the nearer to the camera it will have whiter colour ...