Questions tagged [depth-of-field]

Depth of Field (DoF) is the distance between the nearest and farthest objects in a scene that appear acceptably sharp when using a lens based camera, although the term is commonly used to simply refer to the presence of unfocused areas.

Filter by
Sorted by
Tagged with
3
votes
1answer
65 views

How to get rid of defocus node artifacts?

When compositing my render with an alpha over node to be able to edit my background and my foreground separately, if I use a defocus node to give my image some DOF, I always run into those weird ...
2
votes
1answer
19 views

Camera: Focus Object shift

Is it possible to adjust a camera's focus when DOF is locked to an object ? As in: shift focus forward or back relative to dof.focus_object ?
0
votes
0answers
32 views

Depth of Field with object copies/instances

My scene has a 3D array of cubes, and the camera is looking at one of the corners: I want to apply a depth of field such that the closest corner cube is in focus, while the cubes in the background ...
0
votes
2answers
49 views

plane/3d object depth of field problem

I have a 3d frog and a plane with an image of a foot. but despite both being equidistant to the camera, foot is out of focus except for where it is in front of froggy. If you look at the image, you ...
0
votes
0answers
27 views

Blender render object scale different from viewport

So I've been doing this animation in Blender, but when I hit render to check on the lighting, I found that one of the object changed. Here's the picture of the viewport: And here's the render result (...
0
votes
0answers
29 views

Use depth of field only for some objects and not for others

I am using depth of field, that is connected from camera to object, but I want to not cause blur efect for 2 other objects, is it even possible?
1
vote
0answers
40 views

how do I… comp/blur/depth of field an object so that it comes into view as the camera dollys?

Bad headline sorry, here's a frog in a cage the idea is, we first see froggy through the bars, which are so blurry we cant really figure them out. as shown in this comp attempt ^above^ .because the ...
1
vote
1answer
25 views

Is there a way to set depth of field to the _closest_ point on a focus object, or do it via nodes?

I'd like the in-focus plane to always be 1 meter closer to the camera than the center of the focus object, or equivalently the closest point on a 1-meter sphere at the center of the focus object. I ...
0
votes
0answers
37 views

How to render depth image with python scripts?

I want to render depth image using python scripts, and make its background black!! because I'm beginner of blender I don't know how to do it can anyone help me?? I want to create depth image like this....
1
vote
0answers
76 views

Eevee Depth of Field causes weird pixels at the edge

I am rendering an image with the Depth of Field setting on the camera. This causes the edge pixels on the right-hand side to display an unwanted solid color. Here is an image from the viewport preview ...
0
votes
0answers
15 views

Cause of “curtain” when looking through camera [duplicate]

I used the OpenStreet Maps plugin to import automatically landscape. When I look at it in Layout mode, I see nothing that jumps out at me. But, when looking through the camera, a "curtain" ...
0
votes
2answers
183 views

Set Camera Depth of Field so that the character is not blurry, but the scene behind it is

I set a scene in evee and I really like the effect of the Camera Depth of field. In this scene I have a character right in foreground. The effect of the camera blurs it way too much. Is there ...
0
votes
1answer
348 views

Depth of Field with Grease Pencil Objects not working

I have two grease pencil objects: one at origin and the other at Y: 92m (far back from the camera.) I'm trying to get the background to be blurred using the camera. (I know I can blur the object ...
0
votes
0answers
84 views

Particle System error with Depth of Field

I'm trying to make a shot in a grassy field with a DoF effect but the grass particle system is having errors with it. I've outlined where it's visible. The DoF focus is just in front of the radio. I ...
0
votes
0answers
25 views

Depth of field and light problem

I am new to blender and now practicing emission and depth of field. I followed tutorial and made image, but it has some problems. This is the scene I saw in the viewport , and I want this scene as a ...
2
votes
0answers
80 views

Depth of Field on Particles Disappears in Front of Plane

I created a simple animation with an image plane and a particle effect. The particles are an image of a flower petal with transparency mapped onto a plane. I used the Eevee render engine. I wanted to ...
1
vote
0answers
37 views

Animating Depth of field - not smooth change of focus

I've been trying to animate simple change of focus between background or foregroud. Everything should be fine, but for some reason focus change is not fluid - it looks like its changing depth of field ...
0
votes
0answers
196 views

(EEVEE) Can't get Depth Of Field to focus on one object! (.Blend file included)

i'm currently having a huge problem where i cant seem to make the camera focus on only one object, i want it to focus on the rabbit character: https://i.gyazo.com/8a12c2843f8448bd6b2120e10753aa2e.gif ...
7
votes
2answers
214 views

Swirly bokeh like that of a Helios 44m 2/58?

I recently discovered the Helios 44m, a lense which produces some awesome swirly bokeh effect unlike anything else I've seen. I can't get one for myself, but I was wondering if there's a way to ...
1
vote
0answers
20 views

Dynamic occlusion-based target object for DOF

Is there a way (during animations) to have a Depth Of Field target calculated dynamically, based on the first occlusion plane that rays shooting from the centre point of the camera encounter? This as ...
1
vote
1answer
44 views

Custom Depth of Field in User Perspective view?

Hello is it possible to set different Depth of Field when editing 3D model in Perspective view? Not in rendering.
7
votes
2answers
320 views

Depth of Field on glossy surfaces (cycles)

I have made a scene in Blender where there is a glossy ball on an icy lake. I noticed that there is no Depth of Field on the reflection of the ball. I could add a fake Depth of Field in post-...
0
votes
0answers
29 views

Getting consistent image with distributed rendering

I have a homemade render farm that I cobbled together out of several retired PCs. My script splits the image into several slices, sends each slice to a node (6 slices for 6 nodes) and then combines ...
0
votes
1answer
87 views

Problem with depth of field in specular reflection

The reflection is not correct in the bottom. As you can see everything around it is blurred, except for the reflection of the railing. How do I fix this? I'm using 2.8 and cycles for rendering.
1
vote
1answer
306 views

How to make a cell?

I am realtively new to Blender. I want to make an animation of a cell, but I don't know how to set up the nodes for that. I would like to have a microscope-effect, with a prism-like refraction on ...
1
vote
0answers
74 views

How to blur only the foreground?

like in photography I would like to have a blurry foreground and the rest of my scene focused to infinity (including the world background), I was unable to get this effect using the Depth of Field ...
1
vote
1answer
248 views

Can cycles render motionblur and dof at the same time in 2.80?

I'm trying to wrap my head around this. I've got a simple scene with some falling cubes which I'd like to render in cycles. When I activate motion-blur, it renders with motion-blur without a problem. ...
2
votes
1answer
3k views

Depth of field in EEVEE not focusing on selected object, works fine in cycles

I can't wrap my head around this. For some reason, no matter how much I try, I can't get the depth of field setting to do anything but make my entire shot blurry. My goal here is to have the F/C in ...
2
votes
1answer
72 views

Surface rendered with a different blur frame by frame

I'm using Blender 2.79 to render an animation. While many frames look consistent, every three or four frames, a series of frames crop up where a surface is rendered differently than the rest, often ...
0
votes
1answer
114 views

Increase the length of the z-buffer [duplicate]

I am using the examples already given here, i.e. Convert depth/z value to RGBA The problem I am facing here is to increase the depth. If one sees clearly a blue pattern starts from a close distance ...
1
vote
1answer
78 views

Separate Red And Blue When Blurred

I want my depth of field to be separated like this
1
vote
1answer
467 views

Custom Bokeh Shapes

I'm trying to make a Bokeh background like this: I've got the Bokeh in blender with a particle system copying a sphere that has an emission modifier. I'm using the depth of field to blur out the ...
0
votes
2answers
2k views

Blender 2.8 Eevee depth of field “geometry clipping” issue

I have a problem with strange depth of field artifacts in Eevee on my Mac Pro (tech specs on the pictures below). It looks like everything is what it should be. defocused is cliped by the camera (but ...
1
vote
2answers
2k views

Why is my render blurry?

In the camera settings I didn't set anything regarding Depth of Field but it is still really blurry. I have bump maps included in the sofa, curtains, floor but none is visible because of the ...
1
vote
1answer
368 views

Rendering depth of field through transparent objects in blender render

i’m New to blender and I’ve had a dabble with rendering bokeh. I have made this image with transparent orange blobs in blender render using refocus node. In the image the orange blob is in the ...
1
vote
3answers
219 views

Rotated Gradient Blur in Compositor

I have a rendered image (actually sequence of images) and want to 'fake' a depth of field in the compositor by using a blur, or a defocus. My preconceived notion was that I should produce a gradient ...
11
votes
1answer
1k views

DOF with a mirror?

I am working on a Medusa scene where she is staring into a mirror. We are looking at her from behind, looking into the mirror. I want to use DOF, However if you look closely the mirror is completely ...
0
votes
1answer
167 views

Volumetric haze is showing through solid objects when 'stacked'

I have my whole scene contained in a big cube, and the cube's shader has both volume scatter and volume absorption (which are mixed with an add shader). So the whole scene has haze. Then, where ...
1
vote
0answers
133 views

How to make the background of rendered depth image black?

So I am trying to render color and depth image at the same time. The color image for the scene is: As you can see, the background of this image is purely black. I want to have black background as ...
3
votes
0answers
789 views

Distance of HDRi backgrounds

Almost 90% of the time I light my scenes with an HDRi background. Is there a way to control the virtual distance of the background image so I can control bokeh and blurriness of the image when using ...
1
vote
1answer
169 views

How to reduce noise [duplicate]

enter link description here after enabling depth of field i faced with problem of noise. Metal objets especially looks very bad. How to fix it?
1
vote
0answers
129 views

Defocus Node acting weird with blurred foreground. Fix?

I'm working on an animation, and in this particular scene, I have a close up of a naval gun turret. I wanted to focus on the middle gun, but the defocus node gives me trouble. In the image below, I ...
2
votes
0answers
1k views

Depth of field in viewport and render different

I've same values for depth of field for viewport and render but I'm getting different results. This is depth of field correctly working in viewport, this is the aim: This is what I get after ...
2
votes
1answer
927 views

Get a full numeric z-depth from a rendered image

I know this issue has been mentioned before but I looked at all similar questions and did not find my exact answer. So here is my problem: I need to get a full depth map of my render. I mean the ...
4
votes
0answers
76 views

split up and render depth slices (for extreme dof)

I'm doing a particle simulation of fire embers swirling around, to be matched up to a filmed plate. The plate has a very shallow depth of field, which creates a problem when comping it in. It takes ...
1
vote
0answers
327 views

Change DOF Focal point in Compositor

Greetings to everyone from Chile! I am submerging in Blender world since a few week and probably I am dragging a little inertia habit from Nuke and After Effects trying to composing DOF from a ...
0
votes
1answer
80 views

Material pass and DoF don’t match

I’m doing an enormous render for a poster and I have an image with pretty shallow depth of field. I’m trying to make a material pass so I can play with colors when compositing, but I can’t get the DoF ...
1
vote
0answers
44 views

Represent “objects' field of view”

I have the following scenario: a model placed on the center and a plane beneath it. There is also a top view camera. When rendering: I have created four spherical gradients that depend on the ...
1
vote
0answers
228 views

DOF not working in Orthogonal view

I am currently using an orthographic camera in my scene, and I tried to used the camera DOF effect and to my surprise, it didn't work, or perhaps I couldn't make it work. I tried to make the camera ...
0
votes
2answers
560 views

DOF in cycle render shows in solid view but not in render

Hi I'm rather new to blender and have seen a lot of tutorials now on Youtube and done a thorough research here on the topic Depth of Field. I also created the first renders but have a problem applying ...