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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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How to Define custom bones for rigify blender? [closed]
Can we define custom bones for rigify addon blender?
How do we assign "2" rig to "1"