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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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How to split a beveled surface to two parts to use different materials [duplicate]

Recently I asked this question and got a very nice answer: What is the easiest way to smooth the intersection of two planes? However, now I would like to use a different material for each face. Coul …
Blender Pirate's user avatar