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Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.

2 votes
1 answer
594 views

How to avoid n-gons while using the knife tool?

I keep encountering a problem, I started modeling 3 months ago and I keep reachign dead-ends because of n-gons. Currently I am working on something that should become a claw, but I am stuck: I wan …
Silaries's user avatar
1 vote
1 answer
509 views

Model looks bulky with smooth shader, don't want to subdivide further, would a normal map ma...

I am still quite unsure about a lot of things, the model I work on will be imported into the unreal engine so it shouldn't have too many faces/tris, but I encounter a problem here... This is how my …
Silaries's user avatar