Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Questions about topology. Topology refers to the arrangement of faces, edges, and vertices on a mesh.
2
votes
1
answer
594
views
How to avoid n-gons while using the knife tool?
I keep encountering a problem, I started modeling 3 months ago and I keep reachign dead-ends because of n-gons.
Currently I am working on something that should become a claw, but I am stuck:
I wan …
1
vote
1
answer
509
views
Model looks bulky with smooth shader, don't want to subdivide further, would a normal map ma...
I am still quite unsure about a lot of things, the model I work on will be imported into the unreal engine so it shouldn't have too many faces/tris, but I encounter a problem here...
This is how my …