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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

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Normal baking in cycles is painfully slow

I'm trying to bake the normal map of a saddle. PC ( AMD Ryzen 3 1200 Quad Core processor, 8GB RAM and a NVIDIA Geforce GTX 1050Ti) My previous pc which had worse specs, was able to bake normal maps …
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