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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Problem with UV unwrap, collapsing vertices

Yo it might be because there are so many curves on your mesh , you can unwrap it , try cube projection sometimes it help me out for applying texture , otherwise you might have to mark your seam on 2 p …
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