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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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IK-constrained bones change position in the pose mode
When rigging, I was using Ctrl + N -> View axis to align the bones with the view axis, so that their rotation is not messed up. …
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IK-constrained bones change position in the pose mode
a tutorial on rigging and everything went fine until I tried to parent my mesh to the rig, only to discover that when I switch from edit/object to pose mode (before skinning the mesh), two lower leg bones … I kinda found a solution where I had to rotate these two bones in the pose mode (although the mirror poses wouldn't paste for some reason from one side to the other), but I am not satisfied with it and …