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An edge is a line segment connecting two vertices. An edge always connects two vertices by a straight line. The edges are the “wires” you see when you look at a mesh in wireframe view. They are usually invisible on the rendered image. They are used to construct faces.
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Scaling edges relatively to the shape
I'm making a track for a racing game and I want to make borders with a wider area at the top. How can I do this with Blender ? The scaling tool doesn't do what I want to achieve.
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How to select all faces between selected edges
Is it possible to select all faces between selected edges in Blender ? …