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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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Turning multiple materials into one texture

I'm fairly new to Blender so there might be an obvious answer to this, but I need to be able to create a texture based off of multiple materials, sort of. … Is there any way to translate multiple materials into one .png? …
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