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Hair is one of the two particle system settings. Hair particle systems can create strandlike systems.
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Uneven particle system fall on a mesh object
I created a distorted torus object, and I used particle system (hair) to put particles on it... … I have 2 problems: the particles were not spread evenly on the object (I also used weight paint and vertex group to paint red every side of the object but it didnt change much although the hair system …