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Cycles is a physically-based path tracing render engine in Blender, designed to deliver photorealistic results by simulating the behavior of light. Introduced in Blender 2.61, Cycles leverages ray tracing to accurately model reflections, refractions, and global illumination. Use this tag for any posts related to Cycles rendering.

3 votes
1 answer
510 views

How does the bump node work?

I have seen tutorials where the bump node is connected to a glossy shader and sometimes a diffuse shader. How do I know which one to connect it to? Basically how does it work? And it also has a normal …
Photon's user avatar
  • 61
3 votes
1 answer
1k views

What is the blend option in the layer weight node?

What is purpose of the blend option in the layer weight node? The documentation just says it "blends" between the first and second shader.
Photon's user avatar
  • 61