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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

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UV Mapping multiple objects using same material

They are all separate objects, but use the same materials. I have unwrapped them and then manually size the UV until the grass looks almost the same. …
Charl Cillie's user avatar