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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
5
votes
3
answers
314
views
Whats the difference between entering units and scaling the model at the end
Lets say I'm trying to model a vehicle, given that I have the length of it. If I enter the length using units, for example I input 4.5 meters into the y axis and start modelling with the blueprints of …
2
votes
1
answer
564
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Modelling an airplane with a irregular shape
I'm trying to model this plane, which is the ME 262(1941) :
As you can see, the plane's nose is in a conic shape; however, the rest of the body is triangluar-ish. As a result, I'm having some proble …