Skip to main content
Search type Search syntax
Tags [tag]
Exact "words here"
Author user:1234
user:me (yours)
Score score:3 (3+)
score:0 (none)
Answers answers:3 (3+)
answers:0 (none)
isaccepted:yes
hasaccepted:no
inquestion:1234
Views views:250
Code code:"if (foo != bar)"
Sections title:apples
body:"apples oranges"
URL url:"*.example.com"
Saves in:saves
Status closed:yes
duplicate:no
migrated:no
wiki:no
Types is:question
is:answer
Exclude -[tag]
-apples
For more details on advanced search visit our help page
Results tagged with
Search options not deleted user 3163

A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.

5 votes
3 answers
314 views

Whats the difference between entering units and scaling the model at the end

Lets say I'm trying to model a vehicle, given that I have the length of it. If I enter the length using units, for example I input 4.5 meters into the y axis and start modelling with the blueprints of …
24Duckies's user avatar
  • 327
2 votes
1 answer
564 views

Modelling an airplane with a irregular shape

I'm trying to model this plane, which is the ME 262(1941) : As you can see, the plane's nose is in a conic shape; however, the rest of the body is triangluar-ish. As a result, I'm having some proble …
24Duckies's user avatar
  • 327