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Dynamic topology is a new sculpting mode that subdivides the mesh as needed, whereas regular sculpting only affects the shape of a mesh. This makes it possible to sculpt complex shapes out of a simple mesh, rather than just adding details onto a modeled base mesh.
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Help with Dynamic Topology
I have just come into sculpting and I have noticed that dyntopo's detail deteriorates depending on the view distance in the viewport.
Is there a way to prevent this from happening?
Because I would …