Search Results
Search type | Search syntax |
---|---|
Tags | [tag] |
Exact | "words here" |
Author |
user:1234 user:me (yours) |
Score |
score:3 (3+) score:0 (none) |
Answers |
answers:3 (3+) answers:0 (none) isaccepted:yes hasaccepted:no inquestion:1234 |
Views | views:250 |
Code | code:"if (foo != bar)" |
Sections |
title:apples body:"apples oranges" |
URL | url:"*.example.com" |
Saves | in:saves |
Status |
closed:yes duplicate:no migrated:no wiki:no |
Types |
is:question is:answer |
Exclude |
-[tag] -apples |
For more details on advanced search visit our help page |
Texturing is the process of applying 2D images or patterns to 3D models to add detail and realism. This can affect various properties of materials, such as color, shininess, transparency, and reflectivity. Use this tag for questions related to Blender's texturing tools and techniques.
7
votes
Object not rendering correctly from a distance
You probably have faces that are very close together (or on top of each other).
Check your mesh for mistakes (e.g. select all in edit mode, then press W -> remove doubles).
Another thing to check is …
2
votes
Move texture import script in node editor to a node category
I implemented a crude solution in LuxBlend: Link
class NodeItemMultiImageImport(NodeItemCustom):
# NodeItemCustom is not documented anywhere so this code is a bit of guesswork
def draw_operat …