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An armature is a system of bones used for animating or deforming a mesh. Use this tag for questions pertaining to armatures.

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Clear transform of control armature bones does not reset deform armature bones

I have a deform armature, with another separate control armature for the rigging and posing. The control armature has IKs, Spline IK etc., and it does work to control the deform armature. … I could reset the bones in the control armature then go in separately and reset the bones in the deform armature, but this would be more slow and not very pleasant as workflow. …
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Clear transform of control armature bones does not reset deform armature bones

EDIT: I changed the control set up so that the deform armature bone constraints were changed to "inverse kinematics" rather than "copy transform" - I do not understand how exactly, but this appeared to …
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