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Geometry Nodes is a node-based system in Blender for creating and manipulating geometry procedurally. Introduced in version 2.92, it allows for non-destructive modeling and advanced effects by connecting nodes to define workflows. Use this tag for questions about creating, modifying, or troubleshooting setups using Geometry Nodes.
4
votes
Accepted
Rotating object faces around itself using geometry nodes
The approach I'm going to demonstrate is the simplest I can think of, but it relies entirely on the assumption that the rotation will be around the initial "core" (central circle) of the torus, in oth …
3
votes
Accepted
How to random collection from Index Switch Node by mesh island index?
The problem you are facing is that a Random Value node will have a "field" output if ID or Seed are also "fields". You need to apply a constant value to both inputs to get a constant output.
The idea …