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Modifiers are automatic operations that affect an object in a non-destructive way. Use this tag for questions pertaining to modifiers and their usage inside of Blender.

10 votes
Accepted

How to distribute an object to a hexagonal grid?

And last but not least, add another Array and distribute the result of the previous modifier on the y direction by the Relative Offset 1: Of course the merge option checked in all three of the Array-modifiers
Peter Varo's user avatar
9 votes
2 answers
3k views

How to distribute an object to a hexagonal grid?

I want to create a hexagonal Array (in other name: honeycomb) of this object: It is very important: I don't want to "join" the distributed objects, I want to leave them as dynamic as possible (so I …
Peter Varo's user avatar
6 votes
1 answer
2k views

Why subdivided faces with smooth shading acting weird?

I have this model, and when I add the subdivision-modifier: it seems to be okay, for me (I guess those bumps are there, because of the triangle faces instead of quads): but when I add the smooth …
Peter Varo's user avatar