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Baking is the act of pre-computing something in order to speed up some other process later down the line. Use this tag for baking any physics simulations.

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How do I get these animated obstacles to work right with fluid physics and prevent freak out...

I recently tried to bake a fluid physics simulation with a mixing vat style setup. I did some basic parenting and keyframes to animate the stirrer, but the fluid immediately freaked out completely (or …