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Materials define how an object interacts with light when rendered. It specifies the object's surface properties, such as color, reflection, transparency, and texture. Materials are essential for creating realistic or stylized visual effects by controlling how light interacts with an object’s surface or volume. Materials are customizable using the Shader Editor and can be assigned to objects for various render engines like Cycles and Eevee.

1 vote
1 answer
30 views

Light Refraction Material

How do I make this glass/metal refraction with the light having those sharp and soft edges within the object?
0 votes
0 answers
26 views

How to make complex reflections on gradient shape?

I love how these shapes have very subtle variations in the purple shade. Looks like more than just a simple HDRI. Any help?
4 votes
1 answer
443 views

How can I make these swirling gradient spheres?

Consider: I came across this. How can I make it?