How do I make this glass/metal refraction with the light having those sharp and soft edges within the object?
1 Answer
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If you want a black background like the one you show, you could plug a Layer Weight (Facing output) into a ColorRamp with your color spectrum, into the Base Color of a Principled BSDF that has the Metallic at 1, you could even plug the ColorRamp into the Emission that you set at 1:
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$\begingroup$ Thank you! I want to know if there's a more deliberate way though like in the other picture I just added? $\endgroup$ Commented Jun 10 at 9:00