I'm trying to recreate this drinking bottle
which as you can see has quite a sharp reflection, so I first tried to use just a sharp glossy shader
which doesn't look like any real object at all because it doesn't interact with light really. So instead i tried two things: I first mixed it with a normal glossy shader, which just created a weird high light, so then I mixed it with a diffuse shader which created a better result, but looks still is a little off, especially on the edges
So, now to the actual question: how could I create the sharp reflection of the bottle, while still letting it interact with light normally, without creating diffuse high lights?