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A mesh is a collection of vertices (points in 3D space), edges (lines connecting two vertices), and faces (polygons formed by three or more edges, typically triangles or quads). Meshes are the most commonly used object type in Blender and serve as the basis for 3D modeling, animation, and rendering. They are versatile and can represent a wide range of objects and surfaces by manipulating their geometry.
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Morphing 3D objects with Coordinates using Python/Geometric Nodes
In a nutshell im looking to perform mesh transformation with coordinate values for each point of one object to form another object, after which I will animate. …