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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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179 views

My UV changes are not showing up in the viewport

I am practicing with UV Unwrap, using a checker texture on a mesh. I do the smart unwrap and the UV's change in the UV editor, but the changes do not update in the viewport. …
bobcooksey's user avatar
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1 answer
244 views

I cannot alter a UV island without affecting verts on other islands

I am in the UV editor and am trying to straighten up some UV islands. …
bobcooksey's user avatar