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Blender has several physics simulations that support collisions, such as fluid and rigid body. Use this tag for questions about collisions in physics simulations.

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Is my soft body mesh flawed for soft body physics?

I've spent several hours tweaking stiffness, push/pull, self collision, etc, but I can't get the results I want before it the mesh acts sporadically. The mesh is all quads. …
Ananias Ford's user avatar