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Rigging is the process of creating a skeleton (armature) to control the movement of objects, typically characters. This involves setting up bones, defining the relationship between them, and applying constraints to create smooth, realistic animations. Use this tag for questions about armatures and rigging questions/issues.
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Changing the weight paint of bone changes another
So I'm trying to use rigify to rig a model, and I've run into a very specific problem that I have given up trying to solve. The eye lids have influence over the actual eyes themselves, so I tried to w …