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Bones are the individual sections of an armature that are used to deform the mesh. Bones act like other objects (they have properties and can have constraints) but are invisible in the render.
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Bone rotation applied twice
In this image, the top bone is rotated by 45 degrees, but the model is deformed like there was a rotation of 90 degrees. This also happens for translation and scaling.
For each vertex, the sum of t …