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Normals describe how faces and vertices are oriented and can be used to aid various calculations and effects. This tag should be used for questions regarding normals in Blender, from uses to issues.
7
votes
Why can I see through a box in blender game engine?
I think something wrong with face normals, you could check it this way:
Usually these lines should be at outer side of object volume. …
1
vote
Accepted
Create "two-sided" curves
I think you are missing Solidify modifier.