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UV mapping is the process of taking a three-dimensional mesh (X, Y and Z coordinates) and unwrapping it to a flat two-dimensional image (U and V coordinates), in order to texture the 3D model with 2D images. Use this tag for questions pertaining to UV's and UV mapping.

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Rotate UV by specific angle e.g. 30deg in Python script in backgroud mode

Right now I am using bpy.ops.mesh.uvs_rotate() > this works, but it is just in 90 degrees, so I am not able to set UV rotation in specific degree. … But it case of UV I am not able to figure out how to do it without this. I know that there is a lot of problems with these context. So how should I rotate UV without context. Is it possible? …
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