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For use on questions asking how to optimize specific things. i.e. game logic, rigid body simulations, viewport performance.

5 votes
2 answers
2k views

Is it possible to dynamically reduce the number particles based on distance from camera?

I want to render an animation in which a car drives along a certain stretch of road. To one side there is a grass field, but this is quite big, both in the direction perpendicular to the car, and alon …
cybrbeast's user avatar
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